Star Citizen Concept To Asset
For this exercise, I aimed to stay as faithful as possible to the chosen concept.
I modeled all assets, carefully respecting the original shapes and proportions, modifying elements only when necessary for proper 3D visualization.
Similarly, I kept the textures true to the painted concept while translating them into a PBR realistic workflow.
I completed all modeling in Blender, texturing in Substance Painter, and rendering in Marmoset Toolbag myself.
Concept art used as reference:
Workstation